SEO Is Hard? Here's the Live-Service Game Frame I Use
SEO is hard for a reason: the early game is steep, the late game is a patch cycle. A live-service game frame plus real indexing data from two sites.
What this section is for, and what is in it.
Writing about software, agentic systems and running a one-person company on its own infrastructure. 6 posts so far.
The 5 articles flagged as featured in the CMS, one at a time.
Search and category filter. Both live in the URL, so any view here is a link.
The whole list. One plate, newest first.
6 posts, newest first.
Nothing matches that. 6 posts are published in total.
SEO is hard for a reason: the early game is steep, the late game is a patch cycle. A live-service game frame plus real indexing data from two sites.
Learn SEO by testing your own site: check indexing, change one signal, request indexing, measure. One sitemap fix took a site from 1 to 24 indexed pages.
A method for turning social posts into real visits: rent attention, then move people to an owned page built for one person.
This site runs on Fresh 2 and Deno, and I still would not use it for most of the work that pays me. Where the islands model earns its keep, where it becomes handcuffs, and why Astro executes the same idea better.
How I structure my own work: one monorepo for every application, one vault for everything they know, one database and one identity. The design decision that matters most is that none of it depends on the AI.
Why selling your time is the right move when you start, why the market I was chasing was never shaped like my offer, and what watching Montreal contractors work taught me about needing contracts rather than clients.